The Plan of the House, The Body in Bed Textile-making is closely related to the expectations of women and their role in the domestic sphere. The home, its affairs, and its furnishings were the responsibility of the woman, who could preserve her modesty and virtue by remaining inside of it, but the design of the house and its spatial arrangement was a man’s work. This project coalesces the role of the homemaker with the role of the home maker, and makes visible domestic labor by legitimizing quilting as a representational form and tool for design and self-arrangement. Quilting offered women agency: the ability to sell one's own work, to earn a prize and recognition in a county fair, and to improve one's social standing by increasing the value of her dowry. Bridal quilts were an opportunity for the young woman to demonstrate her domestic prowess and secure a better marriage match. The quilts might be made in collaboration with her community as in a Quilting Bee, a social gathering where participants work to complete a quilt together. Participants might sew individual “quilt blocks” separately and then bring them to the Quilting Bee, where together the women would decide how they would be rotated and sewn together to create an image with many possible permutations. Foundational quilt blocks, usually composed of triangles, squares, and quarter-circles, are aggregated to create a larger visual effect. This project examines the recursive capabilities of the quilt block by studying the Snake Trail and the Log Cabin quilt patterns. This project proposes this mode of collaborative making as a new model of communal design for communal living. This project proposes two interfaces inspired by the quilting bee that results in a collectively-authored space and its quilted diagram: the button-grid Snake Trail game and an online Snake Trail game. The first is a game where players negotiate and advocate for their individual and collective spatial needs and desires. Together, the players design the community that they will inhabit. The online game allows for infinite generations and configurations of the snake blocks. The user is able to adjust parameters and inputs including block generation probabilities and boundary continuity. The user is able to “lock” certain blocks and keep configurations from regenerating. In both interfaces, it is the framework of quilting that allows for alternative forms of authorship, decisionmaking, and spatial negotiation. The two sides of the quilt presented are the front and back of one quilt and are an example of one of infinite architectural possibilities made using the proposed framework. The Snake Trail is the plan of the project where each block has a corresponding Log Cabin block. As the Snake Trail pattern is generated, so too is its roofscape. Together, the final quilt is an artefact which inscribes information for both plan and roof and serves as an architectural model. The quilt represents a project for the collective living of twelve quilters. Drawing from medieval convents for lace-makers, this project supports the fantastical program of quilt nuns who sleep, eat, and quilt together. The project includes a dormitory, refectory, studio spaces, workshops, classrooms, a quilting bee hall, and interior courtyards which permeate from the quilted boundary border.